

If you want to import the model from Max/FBX for edges only, then import the model into SketchUp to create the edges, and tick the Export Edges tickbox in the Collada (.DAE) export options in SketchUp (see the steps in the above article, section: Prior to Lumion version 9.0).The built-in Arnold renderer provides a rich experience and can handle your more complex characters, scenes, and effects. See section 3.1: How do you import edges from SketchUp? in our Knowledge Base article: Model import guidelines for SketchUp. An option is to use one of the edges import features supported in Lumion for SketchUp models. Manually selecting and converting all the edges to shapes in 3ds Max can be time-consuming. Within 'Editable Poly' -> Edge -> select the option to 'Create shape from selection' -> choose 'Linear' for the 'Shape Type'.ĥ. Select the edge loops/edges within the model you want to be seen as edges in Lumion.Ĥ. Here are two methods to create edges.ģ.9.1: Select and Convert Edges in 3ds Max:ģ. But it can only support 3ds Max Shapes and Lines. Lumion version 9 and newer support import of Edges, similar to edges for SketchUp.Knowledge Base: How do you replace imported 'proxy' objects with Library objects?.Knowledge Base: How do you import animated objects in Lumion?ģ.8: How do you replace imported objects with Library objects?.Knowledge Base: How do you reduce the complexity of a model before importing it in Lumion?ģ.7: How do you import animated models from 3ds Max?.Knowledge Base: How do you make some parts of a material transparent?ģ.6: How do you reduce the detail level of 3ds Max models?.There is more information in this article: You can also include a Transparency mask in the so-called Alpha Channel of the texture if required (use a 32-bit.Other Map types such as Falloff or Mix are not supported. Make sure that the color format is not an 8-bit grayscale or 16-bit grayscale image.Use one of the following texture file types for the diffuse textures. Any other Map Channel textures will not be included (for example Specular, Opacity, Bump etc). Lumion can import diffuse textures that have been assigned to the Diffuse Color Map Channel.Right-click on the 'Shell' modifier and click on 'Collapse All'.ģ.5: Which Map Channels can Lumion import from 3ds Max? Open the modifier list and add 'Shell' modifier.ģ. Right-click on the model and select 'Convert to Editable Poly'.Ģ. Or in 3ds Max add a 'Shell' modifier to the model:ġ.If you do not have 3ds Max, then you can use the special import option to force the model to be double-sided by adding the suffix '_safemode' to the file name, for example, 'Model_safemode.fbx'.Then right-click on the model, select Object Properties and turn Backface Cull on to see if you need to flip any surfaces manually. Please apply a Reset Xform modifier via the Utilities tab.

This is usually because the model has been mirrored or offset procedurally.V-Ray, Corona or FStorm materials can be converted with Lime Exporter - 3ds Max to Lumionģ.4: Why are some parts of your model flipped, offset or invisible?.For that reason, please convert all materials to Standard materials in 3ds Max.If you are using any other materials than the Standard material (eg, V-Ray, Physical, Arch & Design, MentalRay, Raytrace materials etc), the models will be untextured in Lumion.If you want to assign a Lumion material to a specific surface, you must assign a unique material to that surface in 3ds Max before importing the model.ģ.3: Why are the textures missing when you import your model? Lumion will always combine surfaces that use the same material in 3ds Max.If a model is far away from the Insertion Point in Lumion, you need to move the model closer to 0,0,0 in 3ds Max, before exporting it to Lumion.ģ.2: Why can't you assign a Lumion material to individual surfaces?.The Insertion Point for the Imported Model in Lumion corresponds to 0,0,0 in 3ds Max.FBX file during the import process.ģ.1: Why can't you see the model after importing and placing it in your Scene? Lumion will then open 3ds Max in the background and export the model to a temporary.


MAX file in Lumion provided that you have installed 3ds Max on your computer. FBX file format followed by the Autodesk Media & Entertainment preset:Ģ.1: Alternatively, import the. 1.1: Select the models you want to export to Lumion and click on:ġ.2: Select the.
